I finally remembered to add a few tables that flesh out the general condition of surrounding Hexes. The neat part is that some of the options give some real flavor to traveling through a region. Things like “Ancient mummified bodies are found, particularly in residential hexes where there are millions.” Which is something that has been talked about in the history of the planet but very rarely brought into play.
When GMing I usually describe the Hexes as if they’re pristine but dark, while I’ll talk about crumbling structures. The new tables will fill in those default options and give a lot more flavor to the terrain of the underground.