I’ve been away from forums and the blogs for a little bit now. I could make excuses, but I just wanted to pause for a while. I wanted to see what some distance from thinking about all this social internet stuff would do. All in all, not a lot has changed. My brain filled with other things that were present, I worked on a couple games.
There is a lot I want to do with The Artifact. There’s another sourcebook to write, there’s the Player’s Handbook to edit (No, I haven’t finished that, I’ve been lazy). But I have a few very difficult nuts I need to crack to keep moving on. There’s the warping technology that I’ve written a dozen times but I can’t seem to get to the place I want. There’s the equipment generating rules in the Player’s Handbook, that are flexible to a fault but very involved, I’d like to ratchet down the intensity of. There’s the new aliens that I want to introduce. I want to get their mentality right.
There’s a lot to do but I feel like I need some inspiration that’s beyond me to get them right. I want them to be perfect, but as Dr. Lang says, “Perfect is the enemy of done.”
And come to think of it, that hasn’t been my development method so far. My method has been to publish something that works and then refine it as it’s played.
So I really should drop my worries about getting it just right. I should just get it out and work my way toward right. The Artifact has always been a case of “bit off more than I can chew”. I should be used to it by now.