In Progress

What am I working on right now? Well…

How tunnels look in 4e

So what is this? These are the tunnels in the floor of a hex. There are three layers. The top is blue, the middle is grey and the bottom is red. What each layer does in each hex is different. There are tunnels in the ceilings of a hex also and they would be this but in reverse order. The red layer is the main transport distribution of the hex. This is where the anti-grav trains run and in the center is where the hex mainframe sits.

Just figuring this out has been a lot of fun. The big trick is if the whole thing is comprehensible or not. There were rather boring tunnels in earlier editions of the game but player tended to be unimpressed with my attempt at functionality and simplicity.

I started to think that maybe the planet’s designers wouldn’t be limited to “simplicity” and might think of the mechanical needs of the hexes much differently than I would. It’s also possible that the design could be influenced by earlier designs that followed different requirements.

This zigzag configuration adds a lot of possible hide and seek options for characters. I wonder if anyone could make heads of tails of what’s going on here or if that matters. A facilitator could just consider the tunnel arrangement “random” and narrate that way if they didn’t want to study the tunnels given here in microscopic detail. The scales are still enormous in between the twists and turns, I haven’t figured out the math yet but each “node” might be 300+ meters from the next.

I’ve also started on the general maps and figured out some details that I hope to work into the maps.

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