Simplicity

The Artifact has always been a heavy game there’s no reason to shy away from that. Because of that though, I have to be careful to not let it get worse.

For 4th edition, I’m trying to tie a lot of individual rules into a single set of rules called stunts. They tie the results of successes into sets. That allows me to put them on the character sheets for players to easily reference.

I’m contemplating a slightly different system though. My thought is that each success can cut a number in half. Any number the player wants. That simple rule would handle most of the things stunts do. The down side is that it could lead to some analysis paralysis. It’s so open that a player might not be sure what option to pick, especially if they’re not familiar with how the mechanics of the game works.

There might be another effect or two that I need to include to do everything that stunts do so it might not be exactly that simple in the end.

It’s an interesting choice. What’s easier to handle? A list of specific mechanical options? Or a few flexible rules that don’t by themselves offer any guidance.


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