Reversion

I’m feeling mighty disgruntled lately about working on games. I probably did it to myself, but I’d like to talk about what’s been bothering me. I’m all for nostalgia. If something from your childhood gives you the warm an fuzzies, go ahead and bask in it. The problem I have is that there are huge numbers of RPG players out there that basically feel all they ever need to wear again is Underoos.

Not literally, I’m talking about the gaming equivalent. I mean Underoos were fun and all, but haven’t we grown past that? They’ve decided that games from their childhood is all they should ever run. That’s backwards, it’s reversion.

I think there’s something to be learned here from the rejection of modern games but it’s the rejection part that’s getting me down. Honestly, there’s always a lot of rejection going on in RPG circles, so that’s nothing new. It’s the rejection of anything that isn’t directly modeled on their nostalgia. When there are so many possibilities that could be explored in RPGs, they only want to revisit their childhood.

That’s not where I want to be though. I’d like to build on what the past has taught us. I want new players to come into the hobby, not having to relive my childhood, but find something demonstrably better.

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