Running

We’ve played with the new rules for 3rd edition for a while now but just last week I was able to see one of the rules play out. This was the rule that running (more specifically sprinting) acts as a defense, just like dodging does. The players have focused on their dodge skill for defense for so long. It’s been an part of play for many years and now it’s been upended.

For the longest time, it frustrated me that when faced with overwhelming danger, players would stand their ground and defend themselves. It occurred to me that when faced with danger, players concentrated on the safest course of action. That used to be dodging attacks and hoping to give as good as they got. It really was their only mechanically sound choice.

In the last few games the players have picked up sprinting to defend. That’s right, they ran away from a fight and it was marvelous. The reason it was so enjoyable is because by giving the players a mechanical advantage to running away, they were able to change their long ingrained behavior.

It’s very gratifying to see a mechanical change deliver the results they were intended to.

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